We have begun using GitHub as a public repository for the Project Sentry Gun code: https://github.com/sentryGun53/Project-Sentry-Gun
The newest code version, 6.09, is now available for download.
With this version, you can now control your sentry using a USB game controller or joystick when in manual mode. Head on over to the Downloads section to try it out.
We're looking to include a new, often-requested feature in the Project Sentry Gun code, which will allow users to control the sentry with a USB joystick or game controller while in manual mode.
Before I can release this feature in a full code version, I'm looking for some users to test the basic functionality with their own input devices (game controllers, joysticks, or whatever else you want to use). You can download the beta version here: https://sites.google.com/site/projectsentrygun/downloads/InputDeviceSetup_Beta.zip?attredirects=0&d=1 and try it out for yourself.
Please let me know if you have any trouble. I want to make sure this works with a wide variety of input devices.
Thanks to everybody who stopped by the Project Sentry Gun booth at Maker Faire New York! It was great seeing so many members of Project Sentry Gun, talking with experts in the field of computer vision, and meeting various CEO's and authors. It seems that the Gladiator II sentry is quite the crowd-pleaser, and we got a lot more interest than we had expected. As the various media interviews from the faire come online I will post links to them here.
Project Sentry Gun will have a booth at the World Maker Faire, in New York City, on September 29 & 30.
If you are in the area, please come visit! I am looking for some people to bring their own sentries to set up at the booth in addition to my two - if you are interested, pop me an email (projectSentryGun@rudolphLabs.com). Even if you can't bring your sentry, stop by and say hello!
The Maker Faire is generally a big convention for DIY'ers, with a large focus on Arduino and robotics. More info here:http://makerfaire.com/newyork/2012/index.html
I've added a new product to the PSG stock: a USB to mini-USB cable. This is the cable required by the standalone sentry controller.
In addition, we are working on a few large changes for the next code release. Among these is a long-awaited game controller / joystick input option. During manual mode, the user will have the option of using a USB game controller, such as a PS3 or xBox controller, or a USB joystick, to aim and fire the sentry. The user also has the option of designating other functions to buttons on the game controller / joystick, such as toggling manual/autonomous mode, setting the background, etc.
Less exciting but still relevant, all customizable settings will now be saved to a .txt file when the code is closed. This means that users will no longer lose their custom settings each time they run the code or change code versions. Previously, the only way to do this was to save the settings to an Arduino or controller.
Finally, we are tweaking the startup settings for connecting to to the Arduino/controller, as well as giving the user more control over these settings in the control panel.
The Standalone Sentry Controllers are back in stock: http://psg.rudolphlabs.com/products/standalone-v8
I've added a section to the site, with information, descriptions, and photos of all the old versions and prototypes of the Sentry Shield and Standalone Sentry Controller.
Some of you might find this useful, if you bought one of these older versions and are looking for copies of the design files / instructions for them. Others might just find it an interesting tour of the history of Project Sentry Gun. Either way, the list can be found at http://psg.rudolphlabs.com/products/discontinued.
A quick update on the controllers:
As of Monday, all backorders that were placed on or before April 2nd have been assembled, filled, and shipped.
Backorders placed after that date will be shipping over the course of next week. You will receive an automated notification email with tracking information as soon as your controller is shipped.
If you have any questions, feel free to contact me.
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